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Demos

Demos

Not quite the stuff of the legendary demoscene, but not quite games or apps either. These are just "demonstrations."

VectorDemo

Description
My attempt at a vector engine for mobile phones using J2ME. The hardware was too painfully slow for me to take this where I wanted it, so I collected what I had into this demo. Two objects (in GOB format, a kind of binary packed OBJ) and wireframe, solid fill, and flat shaded modes.

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Date
October 2005

CMSC427 Assn4

Description
My final project for CMSC427 (Computer Graphics) at UMD. We were given the HMMWV model and texture, and used a Perlin noise generator from a previous project to generate the other textures and heightmaps. We also had some rules to follow (e.g. the control scheme, gain or lose points by hitting spheres or trees, shadows by modulating the color of the terrain polygons, etc.) But beyond that, we could do whatever we wanted to enhance the game.

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Date
November 2004